game
reviews
Reviews about the game audio we've done.
“In terms of
audio, the blistering punch effects and the
roar of a bloodthirsty crowd put you in the
ring. EA couldn't program a fist to reach
through the screen and punch me in the face to
make this game feel more realistic, more
jaw-droppingly addictive and engrossing.”
IGN Preview
“But beauty doesn’t maketh the game. Ignoring the superb backdrops and unbelievably fantastic knockout replays…the sound has an equally strong role. While the graphics could sell anyone a High Definition display, the sound should inspire gamers everywhere to pick up a home theatre kit; true surround sound bass boosting excellence. Plug one of those bad boys in and you can literally feel the sound of a painful counter punch hitting home”
“Commentary is much more useful in this version of the game, mainly because the HUD showing your health and stamina (i.e. how fast and hard you can hit) bars are by default not present”
Game Town
“gruesome sound effects make you cringe when you hear a guy get smacked in the face”
“When you knock down an opponent with a slug to the mouth, you'll hear the sickening crunch of unseated teeth and snapping tendons, followed by the thick, wet sound of spit and blood flying from his mouth. The excessively gruesome effect really punctuates each knockdown, and it really makes you want to avoid being on the receiving end of such a punch”
GameSpot
“Sound effects during gameplay are well done mostly because it helps you understand the state of your fighter. If he is huffing and puffing, it obviously means that he is worn out. After each punch the fighters will yell loud roars depending on the strength of the blow that was thrown.”
“..all this [sound effects] will really suck you into the experience…”
Club Skill
“Since there is no interface to judge your stamina with, you have to rely entirely on how sluggish your boxer moves and the sound of their breathing. If you swing for the fences for the entirety of the round, you’ll find yourself completely out of gas, and it’ll sound like it too.”
Gaming trend
“…the combination of visual and audible information means you can focus entirely on timing, dodging, and trying to land that crucial punch”
“There's an intensely satisfying feeling from hearing the commentators enthuse about your crushing blows and immense skill…”
1up.com
“Exhausted grunts of fatigued fighters, the swoosh of narrowly missed uppercuts and the dull thud of jabs glancing off a well-timed parry draw the player right into the ring. Then, concentration narrows the zone. Shouts and jeers from the audience drown away. There is only the boxer, right up until... "Blam!!" The player's reality is shattered by a monster hook so devastating, that when it hits, the player can almost feel it. And if the pugilistic explosion of a hard right weren't enough, every knockdown treats the player to a slow-motion re-enactment of the mighty blow.”
Pioneer Newspaper (Illinois)
“The blow-by-blow calls are usually really accurate and can help you to gauge just how much of a beating you’re laying down on your opponent (or how much of one he’s laying on you). Sound effects are dead on and, when combined with the real-time damage, immerse you even further into the game’s atmosphere.”
Game Vortex
"Most action games rely on such an omnipresent overlay, floating on screen and showing how much ammo or health you've got left. But with Fight Night, you just have to pay close attention to the acoustic and visual cues…"
Wired News
“…the sound does play a role in adding to the game’s realistic feel”
“The fight venue even sounds like you’re among a crowd of fight fans”
Game zone
“…sickening attention to detail in the audio department. Round 3 dishes out all the bone-shattering snaps, crackles, and pops of big hits. Once you've played this game, you'll never be able to enjoy a bowl of Rice Krispies without getting a severe migraine; but it's worth the tradeoff.”
X-Play (G4 TV)
“The sound effects are brutal and add to the high level of realism.”
Xbox360 Advanced
“The audio portion of FNR3 really captures the sights and sounds of the sport with obvious aural embellishments for dramatic effect”
Cheat code central
“…astonishing sound effects”
Euro Gamer
“The sound effects are unbelievable in both versions, conveying a sense of impact completely unique to Round 3”
“Staggering punches don't just look painful, they sound painful”
Game revolution
“...hearing the crunching of flesh and bone is sickeningly sweet”
Got Next
“The sound of the crowd is incredible and it really helps to immerse you into the fight.”
Operation Sports
“If there’s anything worth bragging about in terms of sound, it’s the sound effects, which do a fantastic job of signaling when your boxer’s bones are crunching and when he’s gasping for breath. And when the crowd gets into a fight, and starts chanting, you’ll really feel it.”
“…the in-game commentary is actually worth listening to…”
Game Freaks 365
“….during a slo-mo replay of a knockdown where the effect resembles what a bag of brittle bones would sound like when crushed under the tire of a very large truck. The first few times I heard this, I have to admit that my spine twisted involuntarily.”
“Joe Tessitore does a great job as fight commentator with a good mix of play-by-play, color commentary and humor.”
Totally360.com
“The commentary in Round 3 is vivid.”
My Gamer
“The commentator does a very good job of filling you in on how well you are doing and is rather handy if you are playing with the HUD switched off.”
MSXbox World
“Add Joe Tessitore and you have commentary that actually makes it feel like a televised fight.”
Game Zone
“sound effects are fantastic”
Xbox Addict
“mind-numbing punch effects”
IGN
Def Jam ICON
IGN
"The sound quality, on the other hand, is hands down one of the best features of Def Jam: Icon."
"From the sound effects and voiceover work to the uncensored tracks, Def Jam's sound is excellent."
Gamespot
“The graphics back up the audio quite well.”
“the audio is really great, with plenty of flavor-filled quotes from the rappers themselves during fights and taunts. The game really manages to capture the larger-than-life stage personas of the rappers”
GameZone
“The game’s music system puts game audio in a brand new light, making it an integral part of the action.”
Team Xbox
The audio offering works in conjunction more with the visuals than in most games, and thankfully it’s up to the task as well. You’ll find hit after hit on the soundtrack (and if you don’t, you can load in your own tracks), the story voice acting is above average, and sound effects are believable enough to make one cringe after a Big Beat Hazard doles out the damage.
GameDaily
“lumbering back and forth while slowly gathering energy to execute a punch that sounds more menacing than it looks.”
CheatCodeCentral
“Sound effects are great too, and the featured rappers and guest stars all do a surprisingly good job in their voice acting as well.”
“Def Jam has a thumping soundtrack”
Advanced Media Network
10.0
“In short, this is a festival for your ears.”
IGN Preview
“But beauty doesn’t maketh the game. Ignoring the superb backdrops and unbelievably fantastic knockout replays…the sound has an equally strong role. While the graphics could sell anyone a High Definition display, the sound should inspire gamers everywhere to pick up a home theatre kit; true surround sound bass boosting excellence. Plug one of those bad boys in and you can literally feel the sound of a painful counter punch hitting home”
“Commentary is much more useful in this version of the game, mainly because the HUD showing your health and stamina (i.e. how fast and hard you can hit) bars are by default not present”
Game Town
“gruesome sound effects make you cringe when you hear a guy get smacked in the face”
“When you knock down an opponent with a slug to the mouth, you'll hear the sickening crunch of unseated teeth and snapping tendons, followed by the thick, wet sound of spit and blood flying from his mouth. The excessively gruesome effect really punctuates each knockdown, and it really makes you want to avoid being on the receiving end of such a punch”
GameSpot
“Sound effects during gameplay are well done mostly because it helps you understand the state of your fighter. If he is huffing and puffing, it obviously means that he is worn out. After each punch the fighters will yell loud roars depending on the strength of the blow that was thrown.”
“..all this [sound effects] will really suck you into the experience…”
Club Skill
“Since there is no interface to judge your stamina with, you have to rely entirely on how sluggish your boxer moves and the sound of their breathing. If you swing for the fences for the entirety of the round, you’ll find yourself completely out of gas, and it’ll sound like it too.”
Gaming trend
“…the combination of visual and audible information means you can focus entirely on timing, dodging, and trying to land that crucial punch”
“There's an intensely satisfying feeling from hearing the commentators enthuse about your crushing blows and immense skill…”
1up.com
“Exhausted grunts of fatigued fighters, the swoosh of narrowly missed uppercuts and the dull thud of jabs glancing off a well-timed parry draw the player right into the ring. Then, concentration narrows the zone. Shouts and jeers from the audience drown away. There is only the boxer, right up until... "Blam!!" The player's reality is shattered by a monster hook so devastating, that when it hits, the player can almost feel it. And if the pugilistic explosion of a hard right weren't enough, every knockdown treats the player to a slow-motion re-enactment of the mighty blow.”
Pioneer Newspaper (Illinois)
“The blow-by-blow calls are usually really accurate and can help you to gauge just how much of a beating you’re laying down on your opponent (or how much of one he’s laying on you). Sound effects are dead on and, when combined with the real-time damage, immerse you even further into the game’s atmosphere.”
Game Vortex
"Most action games rely on such an omnipresent overlay, floating on screen and showing how much ammo or health you've got left. But with Fight Night, you just have to pay close attention to the acoustic and visual cues…"
Wired News
“…the sound does play a role in adding to the game’s realistic feel”
“The fight venue even sounds like you’re among a crowd of fight fans”
Game zone
“…sickening attention to detail in the audio department. Round 3 dishes out all the bone-shattering snaps, crackles, and pops of big hits. Once you've played this game, you'll never be able to enjoy a bowl of Rice Krispies without getting a severe migraine; but it's worth the tradeoff.”
X-Play (G4 TV)
“The sound effects are brutal and add to the high level of realism.”
Xbox360 Advanced
“The audio portion of FNR3 really captures the sights and sounds of the sport with obvious aural embellishments for dramatic effect”
Cheat code central
“…astonishing sound effects”
Euro Gamer
“The sound effects are unbelievable in both versions, conveying a sense of impact completely unique to Round 3”
“Staggering punches don't just look painful, they sound painful”
Game revolution
“...hearing the crunching of flesh and bone is sickeningly sweet”
Got Next
“The sound of the crowd is incredible and it really helps to immerse you into the fight.”
Operation Sports
“If there’s anything worth bragging about in terms of sound, it’s the sound effects, which do a fantastic job of signaling when your boxer’s bones are crunching and when he’s gasping for breath. And when the crowd gets into a fight, and starts chanting, you’ll really feel it.”
“…the in-game commentary is actually worth listening to…”
Game Freaks 365
“….during a slo-mo replay of a knockdown where the effect resembles what a bag of brittle bones would sound like when crushed under the tire of a very large truck. The first few times I heard this, I have to admit that my spine twisted involuntarily.”
“Joe Tessitore does a great job as fight commentator with a good mix of play-by-play, color commentary and humor.”
Totally360.com
“The commentary in Round 3 is vivid.”
My Gamer
“The commentator does a very good job of filling you in on how well you are doing and is rather handy if you are playing with the HUD switched off.”
MSXbox World
“Add Joe Tessitore and you have commentary that actually makes it feel like a televised fight.”
Game Zone
“sound effects are fantastic”
Xbox Addict
“mind-numbing punch effects”
IGN
Def Jam ICON
IGN
"The sound quality, on the other hand, is hands down one of the best features of Def Jam: Icon."
"From the sound effects and voiceover work to the uncensored tracks, Def Jam's sound is excellent."
Gamespot
“The graphics back up the audio quite well.”
“the audio is really great, with plenty of flavor-filled quotes from the rappers themselves during fights and taunts. The game really manages to capture the larger-than-life stage personas of the rappers”
GameZone
“The game’s music system puts game audio in a brand new light, making it an integral part of the action.”
Team Xbox
The audio offering works in conjunction more with the visuals than in most games, and thankfully it’s up to the task as well. You’ll find hit after hit on the soundtrack (and if you don’t, you can load in your own tracks), the story voice acting is above average, and sound effects are believable enough to make one cringe after a Big Beat Hazard doles out the damage.
GameDaily
“lumbering back and forth while slowly gathering energy to execute a punch that sounds more menacing than it looks.”
CheatCodeCentral
“Sound effects are great too, and the featured rappers and guest stars all do a surprisingly good job in their voice acting as well.”
“Def Jam has a thumping soundtrack”
Advanced Media Network
10.0
“In short, this is a festival for your ears.”
