team
This is Apparatic's
amazing growing team
that are here to help
make your project sound
amazing.
Gregory
Allen
Creative Director/ Founder
Creative Director/ Founder
Greg
is the leading expert in audio
development for games, with
over 18 years experience in the
gaming industry and award
winning work recognized by the
Motion Picture Sound Editors
(MPSE), He has been the Sr.
Audio Director for Electronic
Arts, Sony and C&G
Entertainment and was Sr. Sound
Designer at Activision and
Interplay, he has helped shape
the innovation of game audio
since 1991. He has worked on
over 100 games, countless songs
for artist, has built over 5
studios for different
publishers and also helped
create an audio patten for
Electronic Arts. He has lead
and organized teams of over 20
people in creative and project
management. He is also the
founder of Apparatic, LLC
creating a new audio
outsourcing company that will
help drive innovation and
provide quality audio for
publisher and developers.
Recently, he has started
working on a podcast that will
help bring the whole of the
audio community together from
different industries.
Kevin
Manthei
Composer / Director of Music
Composer / Director of Music
Los Angeles based Kevin Manthei
composes music for features,
television and games. His
feature work includes the
recently Annie nominated scores
for Batman: Gotham Knight and
Justice League: The New
Frontier both from Warner
Brothers. Kevin has also
contributed additional music to
earlier horror films as Scream
2 and Scream 3, The Faculty,
Scary Movie 2 and Resident
Evil. His Television work
includes his first Annie
nomination and cult favorite
Nickelodeon's Invader Zim.
Other animated series include
Xiaolin Showdown and Johnny
Test for Warner
Brothers/Cartoon Network, and
Brandy and Mr. Whiskers for
Disney. Kevin has scored over
60 games for every major
publisher including multiple
Dreamworks titles such as Kung
Fu Panda, Shrek 2 and Shark
Tale. Kevin's recent game
credits include Star Trek
Online, Champions Online,
Marvel Universe
Online, City of
Villians, and Ultimate
Spiderman. Kevin's ongoing film
and television experience gives
him a unique perspective and
cinematic approach to the world
of gaming.
Kevin brings a uniuque advanatage to the game world in that by dividing his time between film and TV and games he bridges the two worlds seamlessly.
Kevin brings a uniuque advanatage to the game world in that by dividing his time between film and TV and games he bridges the two worlds seamlessly.
Neil Uchitel
Sound Designer & Mixer
Sound Designer & Mixer
An
award-winning graduate of the
University of Southern
California School of Music,
Uchitel holds both a Bachelor’s
and Master’s degree in Music
Composition where he studied
orchestral composition and
conducting. After university,
he found employment as an
assitant editor and assistant
producer for TBWA/Chiat/Day
Advertising, and in 1995 after
several years of working in
advertising, he started his own
company creating music and
sound effects for television
commercials. His current
clients include: Pepsi,
Gatorade, Ford, Lexus, Nissan,
Infiniti, Sony, Miller Brewing,
Budweiser and numerous others.
Although a classical composer
by training, his work in
advertising has allowed him to
write music in every style and
genre, from jazz to hip-hop,
lounge to electronica. As a
sound designer he has worked on
national campaigns for dozens
of major advertisers, and had
his work featured during the
Superbowl. He lives in Los
Angeles with his wife and
daughter.
Kimberly
Allen
Finance & Payroll
Finance & Payroll
Kimberly
oversees all finance and
payroll.
Andrew Teal
Sound Designer/Audio Director
Sound Designer/Audio Director
Andrew has
been in the gaming industry
working in audio for over 10
years. He has worked on some of
the biggest titles in the
industry including Need For
Speed. He has been an Audio
Director and Audio Lead on many
projects and has an incredible
track record to back it
up.
Sean Rowe
Foley Artist
Foley Artist
Sean
Rowe successful Foley Artist
for over 24 years. He has
worked on some of the most
successful movies and games the
industry has seen. Sean started
doing Foley by learning from
legendary Foley Artist figures
such as John Roesch and Joan
Rowe from 1979. Sean learned
and uses perfected techniques
from Joan Rowe, John Roesch.
Their ideas about how great
Foley should sound and to this
day employ many of the old
guard’s acoustical and
engineering “tricks” that has
given Sean’s Foley such rave
reviews. Sean has done Foley
for just about every visual
medium there is. He has won
countless awards in Film,
Television, Animation and Video
Games.
Gordon Hookailo
Mixing & Mastering Engineer
Mixing & Mastering Engineer
Gordon's
wizardry combining Audio and
Electronics is legendary.
He has been integrating
systems, optimizing work flow,
while Mixing and Mastering
sound to delight audiences
around the world for over 35
years. He supervised
the award winning show Babylon
5, engineered and produced
hundreds of albums including
the Platinum winning Phish
album 'Junta' for Epic
records, provided sound
supervision / editorial and
mixing for Namco's 'Dead to
Rights', Mixed Cinematics for
EAs Skate, Golden Eye (MPSE
award winner), Air Borne,
DefJam Icon, Fight Night, Mixed
Activision's True Crime LA.
provided dialog supervision for
A2M's Scaler, Infogram's
Mission Impossible, won 2
Golden Reel awards for sound
design on Lego's Bionicle
Movies, and produced 15
'Dungeons and Dragons' games
for TSR. He is currently
dividing his time between
mixing and mastering for Sony
Online Entertainment, EA, FX,
FOX, WB and Showtime. Gordon
brings the experience of
Designing and Building over 12
audio/video production
facilities to Apparatic, and
his expertise helping
DigiDesign with fixes and
features to ProTools. He
leads teams with com"passion"
and fun, empowering everyone to
produce their best art
possible. He takes pride
in exceeding clients exceptions
and is passionate about taking
game audio to the next level of
quality and beyond.
