team
This is Apparatic's amazing growing team that are here to help make your project sound amazing.
Gregory Allen
Creative Director/ Founder
Greg is the leading expert in audio development for games, with over 18 years experience in the gaming industry and award winning work recognized by the Motion Picture Sound Editors (MPSE), He has been the Sr. Audio Director for Electronic Arts, Sony and C&G Entertainment and was Sr. Sound Designer at Activision and Interplay, he has helped shape the innovation of game audio since 1991. He has worked on over 100 games, countless songs for artist, has built over 5 studios for different publishers and also helped create an audio patten for Electronic Arts. He has lead and organized teams of over 20 people in creative and project management. He is also the founder of Apparatic, LLC creating a new audio outsourcing company that will help drive innovation and provide quality audio for publisher and developers. Recently, he has started working on a podcast that will help bring the whole of the audio community together from different industries.
Kevin Manthei
Composer / Director of Music
Los Angeles based Kevin Manthei composes music for features, television and games. His feature work includes the recently Annie nominated scores for Batman: Gotham Knight and Justice League: The New Frontier both from Warner Brothers. Kevin has also contributed additional music to earlier horror films as Scream 2 and Scream 3, The Faculty, Scary Movie 2 and Resident Evil. His Television work includes his first Annie nomination and cult favorite Nickelodeon's Invader Zim. Other animated series include Xiaolin Showdown and Johnny Test for Warner Brothers/Cartoon Network, and Brandy and Mr. Whiskers for Disney. Kevin has scored over 60 games for every major publisher including multiple Dreamworks titles such as Kung Fu Panda, Shrek 2 and Shark Tale. Kevin's recent game credits include Star Trek Online, Champions Online, Marvel Universe Online,  City of Villians, and Ultimate Spiderman. Kevin's ongoing film and television experience gives him a unique perspective and cinematic approach to the world of gaming.

Kevin brings a uniuque advanatage to the game world in that by dividing his time between film and TV and games he bridges the two worlds seamlessly.
Neil Uchitel
Sound Designer & Mixer
An award-winning graduate of the University of Southern California School of Music, Uchitel holds both a Bachelor’s and Master’s degree in Music Composition where he studied orchestral composition and conducting. After university, he found employment as an assitant editor and assistant producer for TBWA/Chiat/Day Advertising, and in 1995 after several years of working in advertising, he started his own company creating music and sound effects for television commercials. His current clients include: Pepsi, Gatorade, Ford, Lexus, Nissan, Infiniti, Sony, Miller Brewing, Budweiser and numerous others. Although a classical composer by training, his work in advertising has allowed him to write music in every style and genre, from jazz to hip-hop, lounge to electronica. As a sound designer he has worked on national campaigns for dozens of major advertisers, and had his work featured during the Superbowl. He lives in Los Angeles with his wife and daughter.
Kimberly Allen
Finance & Payroll
Kimberly oversees all finance and payroll.
Andrew Teal
Sound Designer/Audio Director
Andrew has been in the gaming industry working in audio for over 10 years. He has worked on some of the biggest titles in the industry including Need For Speed. He has been an Audio Director and Audio Lead on many projects and has an incredible track record to back it up.
Sean Rowe
Foley Artist
Sean Rowe successful Foley Artist for over 24 years. He has worked on some of the most successful movies and games the industry has seen. Sean started doing Foley by learning from legendary Foley Artist figures such as John Roesch and Joan Rowe from 1979. Sean learned and uses perfected techniques from Joan Rowe, John Roesch. Their ideas about how great Foley should sound and to this day employ many of the old guard’s acoustical and engineering “tricks” that has given Sean’s Foley such rave reviews. Sean has done Foley for just about every visual medium there is. He has won countless awards in Film, Television, Animation and Video Games.
Gordon Hookailo
Mixing & Mastering Engineer
Gordon's wizardry combining Audio and Electronics is legendary.  He has been integrating systems, optimizing work flow, while Mixing and Mastering sound to delight audiences around the world for over 35 years.  He supervised the award winning show Babylon 5, engineered and produced hundreds of albums including the Platinum winning Phish album 'Junta' for Epic records,  provided sound supervision / editorial and mixing for Namco's 'Dead to Rights', Mixed Cinematics for EAs Skate, Golden Eye (MPSE award winner), Air Borne, DefJam Icon, Fight Night, Mixed Activision's True Crime LA. provided dialog supervision for A2M's Scaler, Infogram's Mission Impossible, won 2 Golden Reel awards for sound design on Lego's Bionicle Movies, and produced 15 'Dungeons and Dragons' games for TSR.  He is currently dividing his time between mixing and mastering for Sony Online Entertainment, EA, FX, FOX, WB and Showtime. Gordon brings the experience of Designing and Building over 12 audio/video production facilities to Apparatic, and his expertise helping DigiDesign with fixes and features to ProTools.  He leads teams with com"passion" and fun, empowering everyone to produce their best art possible.  He takes pride in exceeding clients exceptions and is passionate about taking game audio to the next level of quality and beyond.